38 просмотров
Рейтинг статьи
1 звезда2 звезды3 звезды4 звезды5 звезд
Загрузка...

Как сделать реактор из мода big reactors

BigReactor Simulator – Симуляция реакторов из BigReactors [Гайд]

BigReactor Simulator – Полезный инструмент для моделирования различных схем реакторов и их тестированию из мода BigReactors. Найти вебверсию можно тут:

Туториал по использованию

Переходим по ссылке выше, у нас откроется интерфейс программы. Рассмотрим его:

Создадим новую схему кликнув по кнопке New Reactor. Теперь нам потребуется ввести ширину, длину и высоту реактора. Эти значения определяют внутреннюю часть реактора, то есть стенки, пол и потолок не учитываются.

После того, как мы создали реактор снизу кое-что появится. Там можно найти результат симуляции, сколько ресурсов требуется на постройку реактора и другую информацию.

Во вкладке Costs перечислены материалы на реактор, в том числе более подробные. Очень полезно – сразу знаешь, что надо.


И так, теперь приступим к самому реактору. Допустим, выбираем креосиум и нажав на кнопку Fill заполняем им весь реактор.

Теперь поставим контрол роды.

Все! Схема готова, мы можем посмотреть сколько она генерирует энергии, потребляет топлива и что нужно для постройки.

Так-же можно сохранить схему или отправить другу. Адресная строка изменяется по мере изменения схемы и содержит всю информацию о реакторе. Просто отправляем куда надо, переходим по ней и остается та же схема.

[Big Reactors] Объяснение мода.

Страницы 1

Чтобы отправить ответ, вы должны войти или зарегистрироваться

Сообщений 10

1 Тема от ArMaN 2019-03-29 00:41:14 (2019-03-29 00:41:55 отредактировано ArMaN)

  • ArMaN
  • Игрок
  • Оффлайн
  • Сообщений: 171
  • Карма: 13

Тема: [Big Reactors] Объяснение мода.

Привет всем в данной теме я хочу более подробно рассказать про мод BigReactor для тех кто не знает.
Вообще мод Больших реакторов используется чтобы возводить большую энергию в течении малого времени. Большие реакторы используются часто для того чтобы возвести энергию чисто для создания материй либо для создания ферм которые питаются большим количеством энергии.И забыл сообщить что большие реакторы возводят энергию RF. Что равняется 4 Redstone Flux = 1 EU (Energy Unit).

В основном для крафта больших реактор надо закалённое железо или же сталь.Графитовый слиток и йеллориум.

Чтобы сделать реактор нам нужны следующие компоненты для строительства
1) Реакторный корпус крафтится

3)Реакторный порт доступа

6)Реакторная контролирующая стержень

7) По желанию реакторные стёкла

Самые лучшие схемы реакторов по уровням

1) Самый мало расходуемый реактор : 3х3х3

Для него нужно:
149 угля,136 алмаза,185 закалённого железа,5 редстоуна и 47 йеллориума.
В тик он употребляет 0.7mb/t йеллориума . Выдаёт он 3,434RF/t=852.6eu/t

2) Средний и нормально вырабатывающий реактор :

Для него нужно :
1949 угля,2026 алмазов,3797 закалённого железа,57 редстоуна(красной пыли)
P.S Алмазы можно заменить на другие ресурсы.

Вырабатывает он 80,872 RF/t = 20,218 EU/t=404,360EU в секунду.В тик он употребляет 20,86 мб/т.

3) И в конечном итоге самый мощный реактор :

Для него нужно :
Уголь 9,091
Алмаз 46,801 (Либо другой вид обогревателя реактора)
Сталь или закалённое железо 19,871
Красной пыли 141
Йеллориумовых слитков надо 3,710

Он вырабатывает 439.840RF/t = 115.000 EU/t.= 2.300.000 миллионов EU в секунду.

В этих 3-х реакторных схемах я объяснил не многое но,Для вас я нашёл сайт в котором вы сами можете создать свой же реактор до 45х45х45.Можете его составлять как хотите и чем хотите.

ссылка : br.sidoh.org (Осторожно, внешка!)

Спасибо что уделили время и прочитали мой гайд.Думаю получилось хорошо если в чём то ошибся можете написать в комментарии чтобы следующего раза не было.
Если хотите могу сделать ещё 1 тему на счёт “Секретные фишки всех модов.”

Читать еще:  Как сделать скайп на кнопку

Спасибо всем,если понравилось не забудь поставить Палец вверх)

Big Reactors

Contents

The Big Reactors mod adds multi-block power systems capable of providing large amounts of RF power to Minecraft. The specific arrangement and material of mod blocks in each multi-block structure determines the performance and behavior of the system as a whole.

A power system can be built in one of two ways: a reactor can provide RF power directly, or a reactor can provide super-heated steam which is then pumped into a steam turbine to generate RF power. The latter option is much more expensive, but also much more efficient. The minimum size of a reactor is 3×3×3 blocks whereas the minimum size of a working turbine is 5×6×5. Systems with several multi-block structures of nearly infinite size can be built.

Big Reactors greatly benefits from the support of mods which provide transport and fluid pipes such as BuildCraft. It can also interface directly with ComputerCraft and RedNet.

Construction [ edit ]

Reactors and turbines are multi-block structures made up of individual blocks arranged according to specific rules, which together create a large functional machine. Both reactors and turbines must be built as a closed, mostly hollow box with no holes and complete edges, including corners. The edges of this box can be, but not necessarily built from Reactor Casing or Turbine Housing blocks, and the faces of Reactor Glass or Turbine Glass blocks, respectively.

In addition to these containment blocks, a number of other blocks are necessary to make a functioning reactor or turbine. None of these blocks can be placed on the edge or corner; they must be somewhere in the faces of the reactor, sometimes in very specific places. Right clicking on the reactor casing or turbine housing will display a message of what is missing.

Important: Ensure that there aren’t any metallic blocks within a 1 block radius of the turbine! Doing so results in unpredictable behavior with the turbine.

Download this spreadsheet to calculate the required materials and their cost for any size Reactor structure.

Use this Big Reactor Simulator to test the efficiency of different Reactor designs.

Reactor [ edit ]

Parts [ edit ]

All reactors must have exactly one Reactor Controller block, which provides the main interface for monitoring the status of the reactor.

Access Ports are buffers that contain unused fuel and waste. Right-clicking a port brings up an interface that allows to add fuel, remove waste, and toggle inlet/outlet mode. An active reactor will use the fuel from the ‘Inlet’ port and dump waste into the ‘Outlet’ port. A Big Reactor needs at least one access port.

The core of the reactor is an arrangement of Yellorium Fuel Rods. These must be stacked to stretch the entire interior height of the reactor. The entire volume of the reactor may be filled with fuel rods, but it does not have to be. The Reactor will be most efficient with the Fuel Rods placed diagonally in a checker board pattern with a coolant filling the gaps.

Above each stack of Fuel Rods there must be a Reactor Control Rod, which allows the Player to adjust the depth of the Rod. It also tells the reactor where the fuel rods are so it can fill them with fuel.

Читать еще:  Как сделать фундамент под дом

Reactors that provide RF energy directly need to have at least one Reactor Power Tap as part of the structure.

The Power Tap can attach to any compatible Cable or Conduit that accepts RF power.

Coolant Ports allow fluids to be injected into and steam drained from the reactor to be transported to feed a turbine.

The Computer Port installed on a Reactor, allows ComputerCraft and OpenComputers blocks and items to control it.

Like the Computer Port, the RedNet Port allows a reactor to interface with a RedNet network.

Reactor Temperature [ edit ]

The fuel inside the fuel rods generates power, radiation and heat. Heat is transferred to the adjacent 4 blocks from the fuel rods into a coolant or fuel rod block, and likewise radiation is transferred up to 4 blocks (dependant on adjacent block absorption) in the cardinal directions (North,South,East,West).

Excess radiation and heat could cause the temperature in the reactor to rise above efficient levels and consume more fuel, since there is a penalty to fuel consumption at too high an operating temperature.

Any fluid used as coolant must be manually added to the reactor during construction, exactly as you would with solid coolant materials. Those looking to fill large reactors with fluids that fall, such as Gelid Cryotheum, may want to consider using a Flood Gate.

Each coolant material has various parameters that govern how it affects the reactor [2] :

  • Absorption: How much radiation this material absorbs to convert to heat. Ranges from 0 (none) to 1 (all).
  • Heat Efficiency: How efficiently absorbed radiation is converted to heat. Ranges from 0 (none) to 1 (all).
  • Moderation: How well this material moderates radiation. This is a divisor, and greater than or equal to 1.
  • Conductivity: Amount of heat transfered on each exposed face.

Turbine [ edit ]

A Turbine produces energy from Steam generated by an active cooling Reactor or generated using one of 6 other mods methods. Steam is converted back into water, which may be recycled into a Reactor to produce more steam.

Rotor Material [ edit ]

For each rotor block in the turbine made of either a Turbine Rotor Shaft and a Turbine Rotor Blade, a mass of 10 is added [4] .

Turbine Coil Material [ edit ]

The three values are always averaged together to give the resulting values for the entire turbine coil. A higher efficiency will always produce more power. A higher drag will produce more power, but will slow down the rotor more when induction is enabled. A higher bonus will also always produce more power.

Turbine Optimization [ edit ]

  • Turbines convert steam into water at an even ratio, and produce a certain amount of RF per tick depending on the coil material and turbine design.
  • Steam intake is always between 0 and 2,000 mB per tick.
  • The rotor speed gauge only shows between 0 and 2,200 RPM, but the actual rotor speed can be higher.
  • Generated energy is always positive or 0.
  • The width of the turbine frame is not a factor of energy output.
  • The number of rotor shafts isn’t a very large factor of energy output. Dimensions used are at the Player’s discretion.
  • If maximum rotor speed is unlimited and 2,000 mB per tick of steam is available, it is most efficient to use 80 rotor blades. If the rotor speed is limited to 2,000 RPM, perhaps more rotor shafts and fewer rotor blades would be preferable in order to keep the rotor speed above 1,796.27 but below 2,000 RPM while optimizing energy output.
  • All blocks of the coil do not need to be made of the same material, but are averaged together to determine the turbine’s score in each of the three coil traits. This makes it possible to make composite coils that use cheap filler metals in balance with high end metals to maximize limited resources. It also means, however, that adding a ring of a low performing metal to a turbine with several rings of a high-perfomance metal may actually reduce the output.
Читать еще:  Как сделать скриншот экрана на андроиде

Turbine Equation [ edit ]

  • BladeSurfaceArea = Number of rotor blades in the turbine.
  • RotorMass = Total combined mass of the rotor blades and rotor shafts. See the table above for the mass of each block.
  • CoilSize = The number of coil blocks in the turbine.
  • InductorEfficiency, InductorDrag, InductorBonus = The averageEfficiency, Drag, and Bonus of each coil block (from the table above).
  • RotorSpeed = The speed of the rotor as displayed in the turbine controller GUI.

The turbine is at maximum efficiency (100%) at 898.134 RPM and 1796.27 RPM. It has an efficiency of 50% when less than 500 RPM, and at 1347.2 RPM. This doesn’t mean, however, that a turbine is most energy efficient at 1796 RPM.

Rotor energy in terms of ticks elapsed:

Where C is a constant that must be calculated based on initial values. If the turbine is just being started, then C is zero. OR, in terms of the RotorEnergy of the previous tick:

Rotor energy when turbine is running continuously:

a and b are both constant and are only dependent on the design of the turbine and the control values in the turbine controller.

If the turbine inductor is disengaged then InductionTorque equals zero.

Note [ edit ]

  1. ↑ It is important to note that the coolant discussed in this section is completely unrelated to the Reactor Coolant Port. These would be more accurately described as the moderating material of the reactor, whereas the coolant port accepts only water for the generation of steam.
  2. ↑ Fantasy Metals: Mithril, Orichalcum, Quicksilver, Haderoth, Celenegil, Tartarite and Manyullyn may also be used as coolant material.
  3. ↑ 3.03.13.23.3 Some of the materials above don’t work in the Big Reactor on MC 1.6.4
  4. ↑ As of v0.3.4A2, any material will have a mass of 10 units per block. In the future the mod developer plans to allow the rotor to be constructed out of different materials.
  5. ↑ 5.05.15.25.35.45.5 These six materials only work if the use of fantasy metals is enabled in the Big Reactor config file.

Trivia [ edit ]

  • On Valentine’s Day, turbines spawn hearts instead of steam cloud particles, and reactors spawn hearts instead of heat packet particles. This has no effect on game mechanics and is purely a graphical change.
  • Reactors from Big Reactors mod are similar to real world RBMK-1000 breeder reactors, one of which was the Chernobyl reactor.

Videos [ edit ]


Источники:

https://ru-minecraft.ru/instrukcii-gajdy-minecraft/50124-bigreactor-simulator-simulyaciya-reaktorov-iz-bigreactors.html
https://icraft.uz/topic1693.html
https://ftbwiki.org/Big_Reactors

голоса
Рейтинг статьи
Ссылка на основную публикацию
Статьи c упоминанием слов:

Для любых предложений по сайту: [email protected]